AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in Oceania: Q2 2024
Discover the performance trends of the top 5 3D anime games on Android in Oceania for Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 3D anime games on the Android platform in Oceania showcased a range of performance trends. Here's a closer look at the key metrics for each game, based on data from Sensor Tower.
Honkai: Star Rail
Throughout the quarter, weekly revenue for Honkai: Star Rail fluctuated, peaking at around $110K in early April and seeing another significant rise to approximately $87K in mid-June. Weekly downloads saw a gradual decline from around 1.4K to 713 by the end of June. Active users showed a slight decline from 21.7K at the start of the quarter to around 18.6K by the end.
AFK Journey
AFK Journey experienced a steady decrease in weekly revenue throughout Q2, starting at approximately $53K in early April and dropping to around $23K by the last week of June. Downloads also saw a significant decline, from 12.1K in early April to just 748 by the end of the quarter. Active users followed a similar trend, decreasing from 14.7K to around 4K.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch saw a notable spike in revenue in late April, reaching approximately $76K, followed by a more stable period with another rise to about $45K in the last week of June. Downloads hovered around the 1K mark for most of the quarter, with a peak of 2.1K in late April. Active users remained relatively stable, fluctuating between 26K and 31K.
Solo Leveling:Arise
Released in early May 2024, Solo Leveling:Arise saw a strong start with weekly revenue peaking at around $73K in mid-May. Downloads were highest in the first week after release, at approximately 29.8K, and then decreased to around 1.4K by the end of June. Active users were robust, starting at 28.9K and increasing to 36.1K by the end of the quarter.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS showed a mixed performance with weekly revenue peaking at about $62K in late May, followed by a steady decline to around $33K by the end of June. Downloads were relatively stable, ranging from 500 to 1.2K throughout the quarter. Active users remained consistent, fluctuating between 12.8K and 15.3K.
For more detailed insights and data trends, visit Sensor Tower.